AI Insights · Timothy · April 2022
Top 5 Chibi Games Performance on Unified Platform in Argentina Q1 2022
Discover how the top 5 Chibi Games performed in Argentina during Q1 2022, with insights into their downloads, revenue, and active users.
Throughout the first quarter of 2022, the top five Chibi Games on a unified platform in Argentina showcased varying performance trends. Here's a closer look at their weekly downloads, revenue, and active users.
Pou from Zakeh Limited had an interesting quarter. Weekly revenue started at around $219 and saw a peak of approximately $332 mid-January. Downloads showed significant fluctuation, starting strong at 58.3K and peaking at 131.6K in the week of March 21. Active users grew steadily from 2.9M to a high of 4.3M mid-March, before slightly declining to 3.9M by the end of the quarter.
HyperBeard Inc.'s Pocket Love! experienced notable increases in its metrics. Weekly revenue saw a peak of $162 by the end of February. Downloads surged from 9.5K to a high of 35.6K mid-March. Active users also saw a significant rise, starting at 8K and peaking at 57.6K in mid-March, before settling at around 49.3K by the end of the quarter.
Om Nom: Run, published by ZeptoLab UK Limited, showed a stable yet modest performance. Weekly revenue hovered around the $30-$40 range, with a slight dip to $23 in mid-March. Downloads varied, starting at 2.3K and reaching a peak of 3K by the end of February. Active users fluctuated slightly, starting at 8.8K and peaking at 8.9K by the end of February, ending the quarter at 5.9K.
Another title from ZeptoLab UK Limited, Cut the Rope, had a mixed quarter. Revenue saw a peak of $60 in late February. Downloads started at 2.3K and peaked at 4.1K in mid-February. Active users grew from 4K to a peak of 7.5K by the end of February, later stabilizing around 5.8K by the end of March.
Lastly, My Boo: Virtual pet Take care from Tapps Tecnologia da Informação Ltda. experienced steady performance with minor fluctuations. Revenue remained relatively stable, peaking at $23 in late January. Downloads started at 2.9K and fluctuated around the 1K-1.6K range throughout the quarter. Active users began at 6.8K and saw a gradual decline to around 4.7K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.